50k and rising!

Friday, March 6th, 2009

Totally forgot to mention that I finally passed the 50k barrier on Desert Of Zin (book one)!

Quality!

Of course I celebrated the occasion by attempting to gut the sty that is my study.  Getting there but it’s a second behind the priority of writing.  Had a crazy dream last night that the book was 100k in length.  So only half way there!

Joking aside, I’m really chuffed with myself.  I’ll be even more chuffed once the damn thing is finished but 50k was a line i desperately wanted to cross and now that I have I hardly look at my word count.

That can’t be a bad thing?

Oh, on a side note, with the big clear out of the study, does anyone want to buy the a complete set of the Horrorclix base set?  And the Horrorclix Great Cthulhu?  I’d even be willing to make a trade if you had Mythos or Call of Cthulhu ccg stuff you didn’t want any more.  Hey, what can I say?  A boy has to prioritize and card games are so much easier to store…  ;)

Mythos Chronicles – The Madman

Monday, November 5th, 2007

(Found a old draft post after the last game of Cthulhu we had, in March!  Thought I’d post it anyway…)

So, no Call of Cthulhu adventure last night, but there was one last week.

The adventure – The Madman from the 6th. edition rulebook – was done in one night and almost saw Edgy (Logan Fletcher, investigative journalist) and Enzo (Montague Summers) meeting a rather unfortunate end…

Old Harny Rooger has gotten a touch eccentric. Tales are told off his involvement in mysterious rituals on hilltops and the possible involvement in goat sacrifice.

Oh dear, whatever can be done…

Enter Summers and Fletcher, the latter of whom knew a retired journalist who died mysteriously while investigating the aforementioned hilltop rituals.

Highlights of the game included Fletcher using his fake cop ID and failing every roll associated with using it. And his potential incarceration after it has been discovered as a forgery. And events leading up to that with Summers getting a bit physical with everyone on the way…

Anyway our intrepid investigators saved the day with what can only be described as the jammiest of dice rolls when dealing with Harny Rooger and a hilltop full of mi-go.

Hello Cthulhu

Wednesday, September 19th, 2007

Hello Cthulhu.

It is both helplessly cute and infinitely terrifying at the same time.

The Burrowers Beneath by Brian Lumley

Friday, March 23rd, 2007

Burrowers is the first book in a series of six that he wrote for the Cthulhu Mythos.  Lumley is is better known for the Necroscope series of horror novels (it’s what I knew him for at any rate).

The Burrowers Beneath is my favourite of Lumley’s Mythos work but, even then, I feel that it’s not as good a Cthulhu Mythos tale as it could be.

The story deals with Titus Crow, who has interests in the more uncanny aspects of the world around him, and his erstwhile Dr Watson, Henri-Laurent de Marigny, and their involvement in discovering and thwarting the hideous machinations of the Great Old One, Shudde-Mell.

I’ll admit that, while it’s a great read, it doesn’t really fit in with my visions of the Cthulhu Mythos.  Lovecraft heroes were scholars or artists, and tended to reel in terror against the unescapable insanity of what they faced.  I always prefered this, the realisation of their being helpless in the face of unspeakable evil.  All my favourite Mythos stories followed that theme.

But with Lumley, his characters are able and well-versed in occult lore.  They are aware, for the most part, of what they’re up against and are armed with incantations, elixirs, the Star Stones of Mnar (the mere presence of which repels even the most foul of creatures) and the resources of an organisation, The Wilmarth Foundation, dedicated to the eradication of all things Mythos.  This is no bad thing but I think it reduces the scale of the cosmic horror they’re up against.  It becomes manageable and controlled.

And that just isn’t the Mythos.

So, I would recommend the book heartily.  It’s a great read.

But as a Cthulhu Mythos story?  It could have been better…

Mythos Chronicles – The Haunting

Friday, February 16th, 2007

Myself, Guy Incognito and the Charming Manipulator had the first of (hopefully) many enjoyable Call of Cthulhu adventures last Thursday night.

(Quick backstory.  For ages now we have been thinking of getting into gaming of some form.  The previous week, by common consensus, we decided that horror roleplaying in the 1920’s should be given a fair chance.  I was particularly happy about this as there are loads of Cthulhu sourcebooks on my shelves, unused and annoying Ruth with their dust gathering ways.)

The first adventure was one from the back of the main rule book, The Haunting.  It’s pretty straightforward, which was ideal as none of us had done any roleplaying for years.

GI played a Freelance Journalist called Logan Fletcher and CM was an Occult Investigator called Montague Summers.

The story, for those of you who don’t know, is of a house that causes madness and/or death to its inhabitants.  The landlord is understandably upset.  After the most recent family suffered at the hands of this unknown evil, our fine detective duo were called upon to put a stop to it.

It was a slow start, with the guys getting used to the way the game is played (“no, DON’T go straight to the house!  Investigate!”) and myself taking a while longer than I expected to get re-aquainted with the rules.

Once we got in to the swing of things there were people to meet, places to go and mysteries to solve.  And the first visit to the haunted house merits special attention here…

Once our intrepid twosome were satisfied that they had a good angle on what was going on, they made for the house.  The ground floor was musty, dark and gave nothing away, the basement was checked once and a false wall was discovered and a visit to the first floor didn’t go well for Mr Fletcher.  The first bedroom from the top of the stairs once belonged to the bad guy and had been unused for a while.  And the bed from that room flew for GI’s character, knocking him though the closed window to the ground on floor down.  Heh.

A quick journey the the local hospital and they were both back the next day, this time to investigate the false wall in the basement.  Once though the false wall, beyond the rats and the second false wall they encountered and defeated the bad guy.  And there was much rejoicing…

It went well for the first adventure in many years.  We didn’t play last night as I’m still working out an adventure of my own.  Haven’t had the time recently to dedicate to it so a postponement is always better than a half-finished adventure.

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