Tonight’s game was a three player, two vs one, game of Warhammer 40000, Games Workshop’s futuristic military tabletop miniatures game.
I brought 750 points of Astra Militarum.
This isn’t a battle report of any kind but a wee breakdown of how my army performed, unit by unit, especially as I brought some things to battle for the first time. Let’s begin.
Company Commander + laspistol + frag grenades Company Commander + laspistol + frag grenades
These guys are order generators, and to pay the H.Q. tax. Low points and a basic loadout, they’re not used for actual combat.
Infantry Squad + lasgun / 9 + frag grenades + laspistol / sergeant Infantry Squad + lasgun / 9 + frag grenades + laspistol / sergeant Infantry Squad + lasgun / 9 + frag grenades + laspistol / sergeant
One squad for minding the Basilisk with a Company Commander. The other two, with a CC, for objective sitting.
Bullgryns + Bullgryn maul / 3 + frag bombs + slabshield
A first time unit. I wanted to see how useful they’d be for hitting and smashing. They took on a Tau Commander and lost. To be fair, I rolled badly. Adding a Ministorum Priest would have given the unit an extra 3 attacks. The slabshield was worth the points, though. It kept my guys alive for another turn.
Hellhound + heavy flamer + inferno cannon Armoured Sentinel + heavy flamer + Sentinel chainsaw Armoured Sentinel + heavy flamer + Sentinel chainsaw
The Hellhound was a new unit. The inferno cannon is a beast. 2D6 auto hits at strength 6. It all but wiped out a unit of Tau Fire Warriors. The Sentinels I used to accompany the Hellhound. They did an okay job, but swapping them out for a second HH seems a better use of the points.
I DO like Sentinels though.
+ Earthshaker cannon
+ Heavy bolter
The Basilisk needs a pal. One isn’t enough to do serious damage now that weapon templates aren’t a thing. I can churn out a good amount of damage to single units, but only D6 hits (rolling two D6’s and choosing the highest) a turn. I should have used it for picking apart battlesuits but I wasted it on squads of cheap infantry.
Valkyrie + multi-laser + two multiple rocket pods + two heavy bolters
For delivering the Bullgryns and annoying the enemy. It was okay but didn’t do as well as in the past.
For a next game, at that points level, I’d add a second Hellhound, drop the Valkyrie and Basilisk and maybe add some Heavy Weapon Teams. And maybe a Chimera transport for the infantry, for objective camping.
A good fun game though. 🙂